![]() ![]() Starting with Thracia 776 and ending with Awakening, enemy growths are also subject to randomization, meaning enemies will have slightly varying stats each time any given chapter is played. Enemies do not level-up in the traditional manner, so instead they are auto-leveled upon being generated at the beginning of each chapter, or when they arrive as reinforcements. Generic enemy units use a different set of growth rates, known as class growth rates. In most cases, they are obtained by hacking or datamining the games. Growth rates are usually hidden from the player, although some guidebooks may list them or provide growth rankings (such as "A" for growths of 100% to 80%). ![]() Since the maximum growth rate is typically 255% (due to the games' programming), the maximum stat increase during a level-up is +3 (which is possible with Karel in The Binding Blade, as he has a HP growth of 210%). In these case, 100% is subtracted off the growth rate and becomes a guaranteed +1 during a level-up, with the remaining growth rate allowing for a chance to gain another +1 (effectively a +2). In rare cases, growth rates may exceed 100%. For example, a growth rate of 40% yields on average 2 stat increases per 5 level-ups. ![]() Growth rates are the percentage chance of the unit gaining 1 point in a particular stat during a level-up, with the random number generator used to determine whether a stat increases or not. 4 Items and skills affecting growth ratesįor each character stat that can increase during a level-up, such as strength or skill, there is a growth rate associated with it. ![]()
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