![]() ![]() Proper position is the most important thing when using a Silkbind attack. These attacks are different for each weapon, so you’ll need to memorize what each button combo does as you play. With your weapon drawn, use ZL and X or ZL and A to execute your Silkbind attacks. Most importantly, Silkbind attacks deal mounting damage to monsters, eventually letting you Wyvern Ride them. Silkbind attacks consume one or two Wirebugs, depending on the attack, and either protect you or deal massive damage. Silkbind attacks This is a Silkbind move with the charge blade that allows Hunters to counter an incoming attack Image: Capcom via PolygonĮach weapon has three different Silkbind attacks - you’ll start with two and unlock the third via the Switch Skill system, which the game introduces you to a few hours in. Remember all this, and you’ll master the Wirebug dash in no time. ![]() It does consume a Wirebug charge, but it will get you away from the monster quickly. But if you tap ZL and B, your Hunter will recover and dash in the direction you’re holding. ![]() If you get hit by a monster, you’ll likely go flying or get knocked to the ground, and it can sometimes take a long time to recover. There’s one other key Wirebug dash, especially for new players. ZL and A keeps you on the ground or pulls you back to the ground. ![]() The Monster Hunter Rise tutorial video above helps differentiate the buttons in an easy-to-remember way: ZL and X gets you in the air and keeps you there. If you want to keep going up, aim up and manually launch yourself upward again. While in the air, you can press A to just dangle in mid-air, B to do a flip and change directions, X to dash forward in the air, and A to dash back to the ground. You can also hold ZL, target with your reticle, and press ZR to launch yourself in a specific direction. Hold down your ZL and A to pull yourself forward without leaving the ground. Hold down your ZL and X to pull yourself into the air. (We default to ZL for the rest of the guide, but substitute R if you’re a ranged player.) If you’re using a ranged weapon like the light bowgun, R will be your Wirebug button. You’ll hold this whenever you want to dash or attack with your Wirebug. All of these non-attack Wirebug moves only take a single Wirebug charge, and the Wirebugs recharge quickly.įor 11 of the 14 weapons, ZL is your Wirebug button. With your weapons sheathed, you can use Wirebugs to dash forward, vertically, or recover after a hit. In the official video below, Capcom gives some good advice on how to think about your Wirebug controls, and we’re going to reiterate that here. Traversing with the Wirebug is a ton of fun in Monster Hunter Rise, but it can be pretty tough to remember what buttons to press for the first few hours. Wirebug dashing Here were’ using LZ+A to dash forward through town Image: Capcom via Polygon When a Wirebug charge is on cooldown, you can’t use it. Different moves cause the Wirebugs to go on cooldown for different periods of time. You always have two Wirebugs, but you can pick up additional ones for a brief period (more on that below). The Wirebug uses charge-based system, meaning that you can deplete and regenerate your ability to use it. You can climb anything with only two Wirebugs.Use the dangle to avoid charging monsters.Great Wirebugs and gaining extra charges.In this Monster Hunter Rise guide, we’ll teach you how to use the Wirebug and its various moves. Once you know what you’re doing with the Wirebug, Rise becomes much easier for new players and much more fun for veterans. And while it’s relatively simple to understand, it’s imperative that you learn how to control this bug as early as possible. You can increase the level of Recovery Speed by equipping the following items.The Wirebug is the best new feature in Monster Hunter Rise - a new movement tool that lets you fly around the map to collect items or surprise monsters from the skies. This can be countered with Cool Drinks or the Heat Guard Skill. Note that base recovery speed is 1.5 seconds per 1 point of Health, and that this Skill also modifies boosts to natural recovery granted by the Natural Recovery Up Status Effect.Īreas of extreme heat, such as the lower portions of the Elder's Recess, will stop all natural recovery. Level 3: Quadruples the speed at which you heal recoverable damage (0.375 seconds per Health point).Level 2: Triples the speed at which you heal recoverable damage (0.5 seconds per Health point).Level 1: Doubles the speed at which you heal recoverable damage (0.75 seconds per Health point).Recovery Speed is increased in level based on the amount of Equipment with this skill the hunter is using. Recovery Speed is a Skill in Monster Hunter World (MHW). Speeds healing of recoverable damage (the red portion of the health gauge) ![]()
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